skate.
Role: Senior Experience Designer
Timeline: From October 2020 to January 2022
skate.
Role: Senior Experience Designer
Timeline: From October 2020 to January 2022
During very early pre-production on skate, my artistic assignment was to explore what the game could look like; while game designers were tasked with ‘finding the fun’, I was figuring out what ‘fun looked like’. Mood boards and visual inspiration progressed to rapid iteration, which led to more fully formed UI look and feel proposals.
I was also moved into a UX role for much of my time on skate, created interactive prototypes in Figma and specify limitations for notifications and affordances during gameplay to encourage the state of ‘flow’ we wanted players to experience.